Undead // Summon; Dead Friend

Undead are skeletons who have been ripped from their flesh and imbued with artificial life.

Undead must resemble only the skeleton of the body they came from, even if their species or condition is disadvantageous. Undead normally are devoid of flesh as an Undertaker's abilities make it very easy to separate bone. However, minor bits and blood may still remain. They may be customized or repaired with Bone Cloth and given a 1H weapon to weild, but the ability which gives it life is not powerful enough to make complex customizations with other abilities such as Manipulate Bone. At Master level, such modifications can be made without penalty by upgrading your Undead to a Horror.

Undead do not think as well as other bone creatures. They may follow a command, but are not able to decipher their own direction. The form of arcanic life which sustains them is rudimentary. This Undead state is also created using a trace of its body's death essence, which is why Undead cannot be made from conjured bone.

Damage
Undead do not feel pain, but are only as strong as their bones allow. They are not able to be repaired with anything besides bone cloth. If an Undead has become too damaged to function, you may end its companion state and animate it manually with Manipulate Bone. {| class="article-table" !

Undead vs. Manipulate Bone

 * The advantage a user has by using Undead rather than animating skeletons with Manipulate Bone is subtle but can greatly alter the rate of thread use. Foremost, the ability you choose is dependent on what you want to achieve.
 * Use Undead because:
 * If you want to create one skeleton fighter, using Undead would increase your amount of usable threads by 50% for the first 10 emotes compared to Manipulate bone.
 * Threads are not drained over time when using Undead, allowing you to keep your skeleton active for an indefinite amount of time without extra power cost.
 * Your skeletons can use 1H weapons.
 * Your skeletons can travel farther away from you than Manipulate Bone can allow.
 * You are at risk of losing focus, which would deactivate all bones animated with Manipulate Bone.
 * Use Manipulate Bone because:
 * If you want to create many skeleton fighters to fight at once, using Manipulate Bone would increase the amount of usable threads by 75% for the first 10 emotes compared to Undead.
 * You want to repair or make minor bone alterations to your skeleton with Manipulate Bone.
 * There are no nearby skeletons available, so you must conjure some.
 * You are at risk of companion command hijacking, which may cost you one of your skeletons if they were risen as Undead.
 * }
 * There are no nearby skeletons available, so you must conjure some.
 * You are at risk of companion command hijacking, which may cost you one of your skeletons if they were risen as Undead.
 * }

Upgrades
When Summon; Dead Friend is learned, two of your Undead become summonable and more customizable. They may wield 2H weapons, carry lightweight armor, an receive modifications with your Manipulate Bone ability. However, they cannot be summoned wearing or weilding any material that is not made entirely from bone. Because of this, Dead Friends do not have flesh, but flesh can be added using {Glyph} or by upgrading them to Horrors.

Dead Friends are significantly cleverer than Undead. They always follow command, but they may execute the command more intuitively when faced with challenges. Although Dead Friends aren't self-aware, some express basic personalities or habits; fleeting remains of their previous identity.

{| class="article-table" ! colspan="2" | Design Differences

Undead:

 * Created on site
 * 1H weapon
 * Mods only with Bone Cloth
 * Cannot Support Extra Weight

Dead Friend:

 * Summonable (Bone Only)
 * 2H or Dual 1H
 * Mods with Manipulate Bone
 * Glowing Eyes (Optional)
 * Light Bone Armor
 * Sustains More Damage
 * }G Wiki IMG Dead Friend.2.png

Creating A Dead Friend
This is similar to creating an Undead. A user may choose to source one or multiple corpses as well as prepare the lifeless skeleton for its final form with your desired modifications. These modifications are more complex than an Undead, but must be kept simple; It must have a skeleton of some sort, equipped with motor ability and stability. As you raise this Undead, you will instead use a piece of your own essence to give it life, binding it to your person and turning it into a permanent companion for as long as you so choose.

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