Lesser Abilities (Soul Pact)

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₣  ł  Ɽ  Ɇ
! ໓ipl໐๓คti¢ i๓๓นຖitฯ ! h໐tŞp໐t ! ¢คຖ໓lēŞti¢k ! Şē¢໐ຖ໓hคຖ໓  Ş๓໐kē​ ! colspan="2" |
 * Immune to fire and smoke.
 * Your body becomes uncomfortably hot to touch can increase in temperature when in close contact with an even hotter source.
 * Breathe a puff of fire up to 1 foot in front of you. It isn’t very hot but it’s enough to singe skin.
 * Breathe a puff of smoke up to 3 feet in front of you which instantly saturates yourself and your surroundings until their original scents are rendered indistinguishable by smell.

₳  Ɽ  ₵  ₳  ₦  ₳
! ¢lนŞtēr  วน๓p ! hi໓໓ēຖ  h໐rຖŞ ! i๓คງiຖคrฯ    friēຖ໓ ! colspan="2" |
 * Teleport within a 10 yard radius of your pactmate. You can only teleport in one direction at a time. You cannot teleport while bleeding or with external objects on your person.
 * Your horns can become phased, rendering them invisible and untouchable. You cannot hide your horns while using fire spells.
 * Become invisible. You cannot use any other spells, abilities, or attributes while invisible.

Ⱡ  Ʉ  ₵  ₭
!๖lนē ¢hip ! rēคlitฯ  r໐นlēttē !hiງh r໐llēr ! ໐งērrนlē ! colspan="2" |
 * There is a 50% chance one of your pactmate's arcanic abilities will draw from your arcana instead of their own power pool (Roll 100 @1-50 failure).
 * Roll for an attack made by you. (Roll 100 @1-50 failure). The purpose of the roll must be stated before the roll can be made and the outcome of the purpose must be emoted.
 * A Failed roll may be rolled once more.
 * Roll to counter another party’s roll ability onto themselves instead. The highest number wins. You can only counter-roll an attack that another player has rolled a success for.

₮  Ɽ  ₳  ₦  ₴  ₥  Ʉ  ₮  ₳  ₮  ł  Ø  ₦
! ŞhคpēŞhift ! วēllฯ ๖ēllฯ ! hคຖ໓ it ໐งēr {| class="article-table" ! colspan="2" |
 * Partially or fully turn into one of your 3 creature offerings. You may hide your markings and shackle while shapeshifted, but you may not alter your eyes or your base color.
 * Shrink parts of your body in size and alter their elasticity. This does not prevent injury.
 * Use one of your pactmate’s abilities. This drains from their ability pool. You may only use one ability at a time.
 * }

₵  Ʉ  Ɽ  ₴  Ɇ  ₴
! ¢໐l໓-๖l໐໐໓ē໓ ¢lคຟŞ ! hēคrt  ໐f  ໓คrkຖēŞŞ ! p໐Şitiงēlฯ  pri๓ēงคl ! Ş໐๓คti¢  ¢คptiงē ! ๖ค¢ktคx
 * Intrusive light weakens your form, but warmth and fire rejuvenate your body. Sleeping in the cold is lethal.
 * You crave the suffering and immorality of other creatures as such that it is euphoric and edible. Once this taste is sampled, its incessant desire will persist for the entirety of your existence.
 * Your creature offerings occasionally saturate your mind with their animal instincts.
 * Your manifest form sparks with mortal life and all its torments. Your heart beats and your chest respires. The weight of life bears down on your tiny body. Sleep and exhaustion are inevitable. Mortal joys such as consumption are not needed, but are pleasurable.
 * Every natural 1 roll made by you or your pactmate while using Lesser Luck spawns a random wild Lesser and disables Lesser Luck for 24 hours.
 * }

Soul Pact Conditions
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