Noble Familiar

{| class="article-table" ! colspan="2" |What's the difference between a Familiar and Noble Familiar?

A Familiar:

 * Cannot speak to other Familiar species.
 * Can only access dedicated Glyphs.
 * Cannot share thoughts or feelings.
 * Cannot have its own Glyph set.
 * Cannot share damage.

A Noble Familiar:

 * Speaks a language understood by all Familiars.
 * Can access one of your magic abilities.
 * Shares its thoughts and feelings with you.
 * Has its own Trigon Glyph set.
 * Transfers 50% of injuries to you.
 * }

Can use Familiarspeak
This is a language of arcanic nature which allows some familiars to communicate with each other. Noble, Devout, and Demonic Familiars can use a language that can be understood by any other type of Familiar or Serf. This language cannot be learned as it is not a physical language; it must be bestowed. Masters cannot speak or understand Familiarspeak unless they also know Spellspeak.

Can use One of Your Abilities
Noble Familiars have access to one of your magical abilities. They may only use a single ability and its use will always draw from the master's power. When obtaining your Noble Familiar, you will be asked to list which ability they can use. Please note that this ability must not require features from other abilities. ((E.X. The Familiar cannot use Unstoppable Force because it requires a prerequisite use of Immovable Object.)) {| class="article-table" !Mechanics

Forms, Companions, Glyphs
When a Familiar is using a unique ability such as Bone Form, its master is unable to use the same ability. Familiars may have their own versions of their master's forms and conjured objects but must share summoned companions such as Demons and Dead Friends. This ability may also be one of their master's Glyphs. However, only one instance of the Glyph's ability can be active at a time.

Prereqs, Addons, Commands
Single use limits only apply to abilities which require prerequisite abilities to be active. They do not apply to addons that replace their original abilities (EX: Titan) or addons that act as minor modifiers or variants (EX: Almighty). Commands (Such as Cauldron Command; Cannon) are not usable because they require the creature to have been summoned under the Familiar's control.
 * }

Can Share their Thoughts and Feelings
As a Familiar can sense your own thoughts and feelings, a Noble Familiar can do the same with their own. The master and the Familiar are intrinsically connected and may now feel tastes of each others emotions and pain. This feature is automatic and cannot be deactivated.

Can Have Their Own Glyphs
Noble Familiars may receive up to 3 Glyphs on their own person. They do not have access to Inner Glyphs. Glyphs which require a use of threads will pull threads from the master.

Shares Damage
50% of any physical damage to the Familiar will be spared from its person and transferred to its master instead. This is an automatic feature that cannot be deactivated. Non-physical injury or metaphysical harm such as fatigue, hunger, poison, nausea, hallucination, usurped command, etc will not be transferred but can be sensed by the master.

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