Grimytes Wiki
No edit summary
Tag: Visual edit
No edit summary
Tag: Visual edit
 
Line 39: Line 39:
 
|<div class="mw-collapsible mw-collapsed" data-expandtext="VOICE" data-collapsetext="X">Grimytes speak with gravelly or rich cryptic voices in any common octave range and take extra time to articulate words. Their racial language has a lot of hard consonants and drawn-out vowel sounds. Spooky.</div>
 
|<div class="mw-collapsible mw-collapsed" data-expandtext="VOICE" data-collapsetext="X">Grimytes speak with gravelly or rich cryptic voices in any common octave range and take extra time to articulate words. Their racial language has a lot of hard consonants and drawn-out vowel sounds. Spooky.</div>
 
|-
 
|-
|<div class="mw-collapsible mw-collapsed" data-expandtext="TONGUES" data-collapsetext="X">Grimyte tongues are long (like an anteater) & barbed. They eat by dragging pieces of food through their mask crevices with their tongues. The tongue is also hollow, allowing for straw-like uses. They can be any neutral or skin color but may also come in muted colors.</div>
+
|<div class="mw-collapsible mw-collapsed" data-expandtext="TONGUES" data-collapsetext="X">Grimyte tongues are long (like an anteater) & barbed. They eat by dragging pieces of food through their mask crevices with their tongues. The tongue is also hollow, allowing for straw-like uses. They can be any neutral or skin color but may also come in bright, frog-like colors.</div>
 
|-
 
|-
 
|<div class="mw-collapsible mw-collapsed" data-expandtext="NOSES" data-collapsetext="X">Olfactory senses are strong due to being blind at birth. A nose is not present but scent organs sit tucked inside the mask near an open crevice, usually the nose bone. They can also draw water and food through them without choking.</div>
 
|<div class="mw-collapsible mw-collapsed" data-expandtext="NOSES" data-collapsetext="X">Olfactory senses are strong due to being blind at birth. A nose is not present but scent organs sit tucked inside the mask near an open crevice, usually the nose bone. They can also draw water and food through them without choking.</div>

Latest revision as of 22:07, 28 November 2019

Follow the guide below to create a Grimyte. Currently, this is free. However, "restricted" traits must be approved with a visual design unless otherwise stated. This is to ensure the creator is happy with a design that follows guidelines before the appearance is made canon.

All adult Grimytes will start off at the default rank of Raider unless a request for an alternate rank is approved. For detailed trait selections, be sure not to miss the "Trait Options" tabs for customization choices! When you are finished with this guide, save your information to use when registering your Grimyte and head over to the species roleplay guide.

Be sure to click on pictures of traits to see the larger resolution and a list of their rules and limitations when designing!

Contents:
Species Biology
3 Physical Traits ( Mask, Tail, Body)
Glyphs (8)
Animastics (1 or 2)
Attire & Weapons
Vocation
Flock

Species Biology

Grimyte biology is not a customization option, however, a better understanding of the species and its varieties will better prepare you for trait selection. Follow the links below for more information about how a Grimyte works, its anatomy standards, and their variety of appearances.

Biology
Skulls are hard casings which protect and communicate with the inner face of a Grimyte. A fly can be felt landing on it. The entire inner crevices of the mask are lined with thin, black membranes that sometimes make it difficult to tell where the eyes are. The Mask's mandible joints are fused to the skull, however other areas of the face have several points of expression.
The inner skull which directly touches the face. Cores are extra hard and durable. They also house a web of small vessels and nerves which seal the skull to the face and provide a sense of touch. If the mask is damaged, the core is likely not. Sometimes the entire mask can be removed if done correctly, leaving the entire core intact for repairs or replacement. This is incredibly rare and risky though, as damage to the core may impair the face.
Grimyte Eyes will grow to fill the sockets of their masks. A transparent shield grows over the entire socket, allowing the eye to move freely inside. Pupils are large and Sclera is black, allowing them to see well at night. Tears are thick and streaming, a bit like a loose faucet, and come in the same color as their membrane (usually black).
Mouths sit in the jaw space. Grimytes don’t need to open their mouths very far. They learn to speak clearly & project their voice. Mouths feature a full set of teeth capable of clear speaking.
Grimytes speak with gravelly or rich cryptic voices in any common octave range and take extra time to articulate words. Their racial language has a lot of hard consonants and drawn-out vowel sounds. Spooky.
Grimyte tongues are long (like an anteater) & barbed. They eat by dragging pieces of food through their mask crevices with their tongues. The tongue is also hollow, allowing for straw-like uses. They can be any neutral or skin color but may also come in bright, frog-like colors.
Olfactory senses are strong due to being blind at birth. A nose is not present but scent organs sit tucked inside the mask near an open crevice, usually the nose bone. They can also draw water and food through them without choking.
The back of the head will grow to align with the mask & is the only part of the natural head that takes on a hard, bony form. The back of the head can be any shape so long as it seals itself against the edges of the mask.

- Eye Smiling: The cheekbones lift upwards moderately, flattening the bottom eye sockets and giving the illusion of a smile.

- Mask Crackling: Small pickets and inner fragments of the mask can grind against each other to create popping, crackling, or etching noises. This can express a number of things depending on the context but usually signify surprise, concern, or excitement.

- Teeth Grinding: Although the jaw cannot open, it can grind from side to side. This is another type of noise as well as a subtle form of emotion usually signifying thought or confusion.
Advanced Biology
Life Cycle

Basic Physical Traits

Grimyte Skull Types FINAL
Grimyte Skull acc

Mask

A mask is the covering of a Grimyte's face. Grimytes are born blind with undeveloped faces. Their facial bones do not fuse as they age and may render the Grimyte unable to see, speak, eat, or breathe. To protect the face and give it structural support, infants are fitted with a special mask that grows with their face and provides a support system for the face to grow into.

Trait Options
Mask Type (Basic skull species before modification)
Mask Accessories (As many as you want)
Extra Options
Masketeer A Glyph that allows more animated mask movements.
Arcadic Pupil A Glyph that gives the user a glowing eye and Astral Sight.
Mask Spirit (Restricted Use) The spirit of the mask's previous wearer.
Grimyte Tails

Tails

Grimytes have multiple tails. It's very rare to see them with only one. Tails can be used to handle and hold items, but may sometimes wield weapons or act as armor depending on strength and type. The amount of tails you have will decrease with rarity, with some restricted groups also allowing for retractable tails.

Normal tails may at maximum be the same length as the body.

Trait Options
Tail (Type, Number, Variety)
Sometimes Tails can exceed the normal limitations of design. Notable examples include Warden's spider tail which begins at the thorax. Tails like this are modified gifts from Malmarax that can be achieved through RP, although it is extremely rare. While you won't be able to start RPing your Grimyte with a tail like this talk to Heck about ideas you have for one and how to achieve it.
Extra Options
Patchwork Tail Use Flesh Carving to add sewn parts to your tail(s).
Eternal Tail A Glyph that instantly regenerates severed tails.
Grimytes Body Type

Body

Grimytes have a variety of appearances.

Trait Options
Body Type (Mix & Match)
Height Choose from 5 types
Foot Type Choose from 4 types
Hand Type Choose from 3 types
Leg Type Choose from 3 types
Ear Type Choose any type
Extra Options
Sensei A Glyph that creates magic replacements for missing body parts.
Divine Wings A Glyph that grows you a pair of feathered wings.
Bonafide A passive effect of Undertaker which grows bone limbs in place of severed ones.
Patchwork Body Use Flesh Carving to replace missing body parts.

Pelt

Sheet

Common

Base Color: Black
Grimytes PELT
Accent Color: Dark Gray
Grimytes PELT
Markings: Mottling; Patches; Limb Caps

Uncommon

Base Color: Dark Gray
Grimytes PELT
Accent Color: Light Gray
Grimytes PELT
Markings: Neck/ Head Stripes; Neck/Head Spots

Rare

Base Color: Light Gray
Grimytes PELT
Accent Color: Dark Brown
Grimytes PELT
Markings: Limb Stripes; Limb Spots;

Rarer

Base Color: Dark Brown
Grimytes PELT
Accent Color: Light Brown
Grimytes PELT
Markings: Gradients; Twotone;

Rarest

Base Color: Light Brown
Grimytes PELT
Accent Color: White
Grimytes PELT
Markings: Torso Stripes; Torso Spots

Restricted

Base Color: White
Grimytes PELT
Accent Color: Dull Color
Grimytes PELT
Markings: Unnatural Shapes

Click the list above to browse available colors. A Base Color is the color that appears the most or "underneath" markings. Accent Colors are colors that appear as markings. You should select one base color and as may accent colors or markings as you like. Be sure to note that the colors you picked don't have to match the ones here exactly, but they should communicate the same relationship between light and dark contrasts.

Trait Options
Base Color:
Accent Colors:
Markings:
Extra Options
Pelt Dye Non-permanent dye that can add unsaturated colored markings to the pelt.
Flesh Carving Use Flesh Carving to carve designs into skin or weaving in foreign furs permanently.

At this point, you have completed the selection of physical species traits!

Glyphs

Glyphs are runic enchantments infused in a special symbol carved into the skin. Glyphs can be any size, color, and be placed anywhere on the body. Glyphs will initially scar, but fur may grow over it to hide it. When a glyph is used, it will singe away the fur without pain to reveal its glowing mark. When deactivated, the scar will remain visible until resting, at which time fur rapidly regrows.

The amount of enchantments the Glyph holds can increase in number depending on rank or status in the Hive. Because of this, it may be helpful to request your desired status before finalizing your glyph set. Click here to learn more about Glyphs.

Animastics

At 6 moons, a Grimyte attends their 1st Covenant and selects their first animastic. At 60 moons, a Grimyte attends their 2nd Covenant for their second animastic. Grimytes aren't required to have an animastic, but many do because it brings them closer to God. In total, there are 9 available animastics split between 3 animastic houses called Covens. Your Grimyte will learn their animastic by living within the Coven until they've mastered their abilities.

Options

0-2 Animastics The Coven of Flesh Flesh Stitching, Somatism, Brewing
The Coven of Death Necromancy, Undertaking, Exorcism
The Coven of Chaos Cronacy, Metathurgy, Evocation

Although your Grimyte may branch off to another coven, keep in mind that Grimytes normally stay within their Coven when choosing more than one animastic, and some Covens will not allow you to learn some of their animastics if you have come from other Covens.

Attire & Weapons

Clothing is optional, but should be kept simple and old-world. It is rare for a Grimyte to have a full "outfit" as they are much more comfortable in loose, light attire, or none at all. Instead, they often stock themselves with belts, knives, and pouches. Some animastic users have abilities that allow them to create their own outfit or armor. It's not uncommon to see Grimytes just bare with one or two items.

Extra Options
Sanctive Form A Transformation used by Exorcists which can alter attire.
Flesh Form A transformation used by Somatas to grow Flesh Armor.
Angry Insides A flesh weapon created by Somatas.
Bone Form A transformation used by Undertakers to grow Bone Armor
Bone Arcada A bone weapon used by Undertakers.
Demon Form A Transformation used by Crones which can alter attire.
Crypt Form A Transformation used by Necromancers which can alter attire.
Blood Beacon A Glyph enchantment which can summon a weapon.
Arcanic Thread A Glyph enchantment which can summon an whip made of Arcana.
Costume Party A Glyph enchantment that stores conjurable outfits.
Weather Immunity A Glyph enchantment that makes you immune to weather climates.
Conjure Object A Glyph enchantment that conjures one object.

Flocks

Before we move on to roleplay guides, it's highly recommended that you choose your Grimyte's flock. This way, your character has a history with a group of friends that you can RP with right off the bat. A Flock is a friend group of like-minded Grimytes that normally form at childhood, but can grow at any time. Flocks have names, as well as leaders based on general popularity or talent within the group. Flocks are NOT the same as family groups but can contain your own relatives or mates. A flock must be made of ONLY player characters. To find a flock for your Grimyte, head over to #community chat and ask around. Again, you don't need to have a flock, but you should consider one so that your character always has something to do.

Finish

'Now that you've decided on the design of your character, you may register them. However, it's recommended that you visit the Grimytes Roleplay guide before you start emoting.